August 5, 2021

The RetroBeat: How Super Mario 3D All-Stars could have been better

I reviewed Super Mario 3D All-Stars, and while its three games are still a joy to play, it’s easy to be disappointed that Nintendo didn’t do more with this package.

Super Mario 3D All-Stars debuts today on the Nintendo Switch. It includes remastered versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. These are some of the best 3D platformers ever made. Super Mario 64 and Galaxy are two of my favorite games of all time. So, of course, I have a lot of fun playing this collection

But I wish that Nintendo had been more ambitious. Maybe Crash Bandicoot-style remakes were never in the cards. But there’s still plenty Nintendo could have done to make these remasters (or fancy ports) more modern and exciting.

Frame rates and resolutions
Super Mario Galaxy runs at 60fps and in widescreen in this collection. It looks great. It can also make the other two games feel sluggish by comparison.

Nintendo did put the effort in to put Super Mario Sunshine in widescreen, and it’s one of the biggest improvements you’ll see in any of the games in this collection. The extra space makes it easier to scope out Sunshine’s expansive levels. It also gives the HUD more space to occupy. In the original 4:3 version of Super Mario Sunshine, the HUD took up a huge part of the screen. That’s no longer a problem here.


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